Game Design Major
Department: Interactive Media
Major Requirements
| Code | Title | Hours |
|---|---|---|
| Core Requirements | ||
| I M 110 | Introduction to Game Development | 3.0 |
| I M 150 | Fundamentals of Interactive Design | 3.0 |
| I M 160 | Introduction to Scripting for Games | 3.0 |
| I M 180 | Survey of Games | 3.0 |
| I M 226 | Interactive Media Practicum I (repeats) | 0.0-1.0 |
| I M 226 | Interactive Media Practicum I | 0.0-1.0 |
| I M 226 | Interactive Media Practicum I | 0.0-1.0 |
| I M 226 | Interactive Media Practicum I | 0.0-1.0 |
| I M 288 | Game Design I | 3.0 |
| I M 289 | Game Production I | 3.0 |
| I M 380 | Critical Game Studies | 3.0 |
| I M 388 | Game Design II | 3.0 |
| I M 389 | Game Production II | 3.0 |
| I M 426 | Interactive Media Practicum II (repeats) | 0.0-1.0 |
| I M 426 | Interactive Media Practicum II | 0.0-1.0 |
| I M 426 | Interactive Media Practicum II | 0.0-1.0 |
| I M 426 | Interactive Media Practicum II | 0.0-1.0 |
| I M 459 | Game Capstone Project I | 3.0 |
| I M 489 | Game Capstone Project II | 6.0 |
| History and Theory Requirements (choose two): | 6.0 | |
| Comics Appreciation | ||
| History of Animation | ||
| Environmental Storytelling | ||
| Interactive Media Theories, Concepts, and Practices | ||
| Critical Issues in Interactive Media | ||
| Film History | ||
| Film Theory and Criticism | ||
| Computers and Society | ||
| Survey of Communication | ||
| Communication Theory | ||
| Media, Race, & Gender | ||
| Small Group Communication | ||
| Introduction to Digital Humanities | ||
| Technical Elective Requirement (choose one): | 3.0 | |
| Game Development I | ||
| Level Design | ||
| Game Development II | ||
| Prototyping for Capstone | ||
| Total Hours | 45-53 | |
A grade of “C” or better is required in each of the courses for graduation as a Game Design Major.
Game Design Program Outline 2025-2026
| Semester 1 | Hours | |
|---|---|---|
| I M 110 | Introduction to Game Development | 3.0 |
| I M 180 | Survey of Games | 3.0 |
| I M 226 | Interactive Media Practicum I | 0.0-1.0 |
| Bradley Core Curriculum 1 | 3.0 | |
| Elective | 3.0 | |
| EHS 120 | The University Experience | 1.0 |
| CFA 100 | Intellectual and Cultural Events | 1.0 |
| Hours | 14-15 | |
| Semester 2 | ||
| I M 150 | Fundamentals of Interactive Design | 3.0 |
| I M 160 | Introduction to Scripting for Games | 3.0 |
| I M 226 | Interactive Media Practicum I | 0.0-1.0 |
| I M 288 | Game Design I | 3.0 |
| Bradley Core Curriculum 2 | 3.0 | |
| Elective/Minor | 3.0 | |
| Hours | 15-16 | |
| Semester 3 | ||
| I M 226 | Interactive Media Practicum I | 0.0-1.0 |
| I M 289 | Game Production I | 3.0 |
| I M 380 | Critical Game Studies | 3.0 |
| Bradley Core Curriculum 4 | 3.0 | |
| Elective/Minor | 3.0 | |
| Elective/Minor | 3.0 | |
| Hours | 15-16 | |
| Semester 4 | ||
| I M 226 | Interactive Media Practicum I | 0.0-1.0 |
| I M 388 | Game Design II | 3.0 |
| Bradley Core Curriculum 5 | 3.0 | |
| Bradley Core Curriculum 6 | 3.0 | |
| Elective/Minor | 3.0 | |
| Elective/Minor | 3.0 | |
| Hours | 15-16 | |
| Semester 5 | ||
| I M 389 | Game Production II | 3.0 |
| I M 426 | Interactive Media Practicum II | 0.0-1.0 |
| History and Theory Requirement | 3.0 | |
| Bradley Core Curriculum 7 | 3.0 | |
| Bradley Core Curriculum 8 | 3.0 | |
| Elective/Minor | 3.0 | |
| Hours | 15-16 | |
| Semester 6 | ||
| I M 426 | Interactive Media Practicum II | 0.0-1.0 |
| Technical Elective | 3.0 | |
| History and Theory Requirement | 3.0 | |
| Bradley Core Curriculum 9 | 3.0 | |
| Bradley Core Curriculum 10 | 3.0 | |
| Elective/Minor | 3.0 | |
| Hours | 15-16 | |
| Semester 7 | ||
| I M 426 | Interactive Media Practicum II | 0.0-1.0 |
| I M 459 | Game Capstone Project I | 3.0 |
| Bradley Core Curriculum 11 | 3.0 | |
| Bradley Core Curriculum 12 | 3.0 | |
| Elective/Minor | 3.0 | |
| Hours | 12-13 | |
| Semester 8 | ||
| I M 426 | Interactive Media Practicum II | 0.0-1.0 |
| I M 489 | Game Capstone Project II | 6.0 |
| Elective/Minor | 3.0 | |
| Elective/Minor | 3.0 | |
| Hours | 12-13 | |
| Total Hours | 113-121 | |