Game Art Major
Department: Interactive Media
In addition to their coursework for the major, Game Art majors are highly recommended to obtain a minor in Studio Art. This could Be Option 1 (Two Dimensional) or Option II (Three Dimensional) within the Studio Art Minor.
A grade of “C” or better is required in each of these courses for graduation as a Game Art Major. Additionally, students must have a 2.50 GPA or higher in all required courses.
Major Requirements (total 62 hours)
| Code | Title | Hours |
|---|---|---|
| Required Courses | ||
| I M 110 | Introduction to Game Development | 3.0 |
| or I M 140 | Storytelling for Animation | |
| ART 101 | Drawing I | 3.0 |
| I M 130 | Game Art Fundamentals | 3.0 |
| I M 150 | Fundamentals of Interactive Design | 3.0 |
| I M 226 | Interactive Media Practicum I (repeats) | 0.0-1.0 |
| I M 226 | Interactive Media Practicum I | 0.0-1.0 |
| I M 226 | Interactive Media Practicum I | 0.0-1.0 |
| I M 226 | Interactive Media Practicum I | 0.0-1.0 |
| I M 230 | Game Art Development | 3.0 |
| I M 233 | 2D for Game Art | 3.0 |
| I M 235 | Environment Art | 3.0 |
| I M 289 | Game Production I | 3.0 |
| I M 333 | Character Art | 3.0 |
| I M 335 | Advanced Game Art | 3.0 |
| I M 389 | Game Production II | 3.0 |
| I M 426 | Interactive Media Practicum II | 0.0-1.0 |
| I M 426 | Interactive Media Practicum II | 0.0-1.0 |
| I M 426 | Interactive Media Practicum II | 0.0-1.0 |
| I M 426 | Interactive Media Practicum II | 0.0-1.0 |
| I M 459 | Game Capstone Project I | 3.0 |
| I M 489 | Game Capstone Project II | 6.0 |
| Technical Electives Requirements (choose two): | 6.0 | |
| Anatomy for Digital Artists | ||
| Real-Time Visualization | ||
| Real-Time VFX | ||
| Level Design | ||
| History and Theory Requirements (choose two): | 6.0 | |
| Comics Appreciation | ||
| History of Animation | ||
| Environmental Storytelling | ||
| Interactive Media Theories, Concepts, and Practices | ||
| Critical Game Studies | ||
| Critical Issues in Interactive Media | ||
| Film History | ||
| Film Theory and Criticism | ||
| Computers and Society | ||
| Communication Theory | ||
| Media, Race, & Gender | ||
| Small Group Communication | ||
| Introduction to Digital Humanities | ||
| Total Hours | 54-62 | |
A grade of “C” or better is required in each of these courses for graduation as a Game Art Major. Additionally, students must have a 2.50 GPA or higher in all required courses.
Game Art Program Outline 2025-2026
| Semester 1 | Hours | |
|---|---|---|
| I M 110 or I M 140 |
Introduction to Game Development or Storytelling for Animation |
3.0 |
| I M 226 | Interactive Media Practicum I | 0.0-1.0 |
| I M 233 | 2D for Game Art | 3.0 |
| ART 101 | Drawing I | 3.0 |
| Bradley Core Curriculum 1 | 3.0 | |
| EHS 120 | The University Experience | 1.0 |
| CFA 100 | Intellectual and Cultural Events | 1.0 |
| Hours | 14-15 | |
| Semester 2 | ||
| I M 130 | Game Art Fundamentals | 3.0 |
| I M 150 | Fundamentals of Interactive Design | 3.0 |
| I M 226 | Interactive Media Practicum I | 0.0-1.0 |
| Bradley Core Curriculum 2 | 3.0 | |
| Bradley Core Curriculum 3 | 3.0 | |
| Elective/Minor | 3.0 | |
| Hours | 15-16 | |
| Semester 3 | ||
| I M 226 | Interactive Media Practicum I | 0.0-1.0 |
| I M 230 | Game Art Development | 3.0 |
| I M 289 | Game Production I | 3.0 |
| Bradley Core Curriculum 4 | 3.0 | |
| Bradley Core Curriculum 5 | 3.0 | |
| Elective/Minor | 3.0 | |
| Hours | 15-16 | |
| Semester 4 | ||
| I M 226 | Interactive Media Practicum I | 0.0-1.0 |
| I M 235 | Environment Art | 3.0 |
| Technical Elective | 3.0 | |
| Bradley Core Curriculum 6 | 3.0 | |
| Bradley Core Curriculum 7 | 3.0 | |
| Elective/Minor | 3.0 | |
| Hours | 15-16 | |
| Semester 5 | ||
| I M 426 | Interactive Media Practicum II | 0.0-1.0 |
| I M 333 | Character Art | 3.0 |
| I M 389 | Game Production II | 3.0 |
| Technical Elective | 3.0 | |
| Bradley Core Curriculum 8 | 3.0 | |
| Bradley Core Curriculum 9 | 3.0 | |
| Hours | 15-16 | |
| Semester 6 | ||
| I M 335 | Advanced Game Art | 3.0 |
| I M 426 | Interactive Media Practicum II | 0.0-1.0 |
| History and Theory Requirement | 3.0 | |
| Bradley Core Curriculum 10 | 3.0 | |
| Electiv | 3.0 | |
| Elective | 3.0 | |
| Hours | 15-16 | |
| Semester 7 | ||
| I M 426 | Interactive Media Practicum II | 0.0-1.0 |
| I M 459 | Game Capstone Project I | 3.0 |
| History and Theory Requirement | 3.0 | |
| Bradley Core Curriculum 11 | 3.0 | |
| Elective | 3.0 | |
| Elective | 3.0 | |
| Hours | 15-16 | |
| Semester 8 | ||
| I M 426 | Interactive Media Practicum II | 0.0-1.0 |
| I M 489 | Game Capstone Project II | 6.0 |
| Bradley Core Curriculum 12 | 3.0 | |
| Elective | 3.0 | |
| Hours | 12-13 | |
| Total Hours | 116-124 | |
This is a suggested plan of study to complete this program. Students should work with their academic advisor to develop a plan that best meets their individual educational goals.