Master of Science in Game Development - Game Programming Concentration
Department: Interactive Media
The Game Programming concentration of the Master of Science in Game Development provides students with essential background, understanding, knowledge, and skills in the practice of game programming and software design and development. The concentration consists of 30 semester hours of study including 27 semester hours of required courses and 3 semester hours of elective courses as outlined below.
Course Requirements
Code | Title | Hours |
---|---|---|
Required Courses | ||
CIS 556 | Game Engine Programming | 3.0 |
I M 588 | Game Prototyping & Pre-Production | 6.0 |
I M 589 | Game Production | 3.0-6.0 |
CS 590 | Fundamentals of Software Engineering | 3.0 |
or CIS 575 | Computer Information Systems Analysis. Design and Integration | |
I M 590 | Game Post-Production | 4.0 |
Elective Courses | ||
Select one of the following: | 3.0 | |
Advanced Mobile Programming | ||
Computer Game Capstone Project | ||
Advanced Topics in Computer Information Systems | ||
Directed Individual Studies in Computer Information Systems | ||
Algorithms | ||
Software Project Management | ||
Total Hours | 22-25 |
M.S. Total: 30 hours
Semester 1 | Hours | |
---|---|---|
CIS 556 | Game Engine Programming | 3.0 |
I M 588 | Game Prototyping & Pre-Production | 3.0-6.0 |
CS 590 or CIS 575 |
Fundamentals of Software Engineering or Computer Information Systems Analysis. Design and Integration |
3.0 |
Hours | 9-12 | |
Semester 2 | ||
CS/CIS Elective | 3.0 | |
I M 589 | Game Production | 3.0-6.0 |
Hours | 6-9 | |
Semester 3 | ||
I M 589 | Game Production | 3.0-6.0 |
I M 590 | Game Post-Production | 3.0-6.0 |
Hours | 6-12 | |
Total Hours | 21-33 |